STEPHEN LICHOTA
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Sound Design

Design | Implementation
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Rocket League

Rocket Racing
​Primary Sound Designer

  • Shipped with Unreal Engine Audio
  • Primary sound designer on the project - majority of sounds designed by me

Rocket League: Sideswipe
​Primary Sound Designer

  • Shipped with Wwise
  • Music Supervisor and Primary sound designer

Rocket League Design Reel

  • Goal Explosions are authored in 5.1 Surround
  • Engine Audio behaviors utilize different techniques for convincing performances. Example: The horse engine uses midi files to control the rhythm of walking->galloping->cantering, based on vehicle speed. 
  • All content is authored with Wwise

Fortnite Engine Audio Excerpts

  • Content concurrently shipped in Fortnite and Rocket League, in Unreal Audio and Wwise respectively.  
  • Engine Audio using Crankcase REV

Trailers

Responsibilities: Sound Design and Mix

Esports - RLCS 

Responsibilities: Sound Design and Mix
  • Home
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